Edição #4 segunda-feira, 29 de junho de 2026

As melhores notícias
de design desta semana

25 notícias selecionadas e traduzidas

UX Design

Can AI make OCD worse? UX Design

Can AI make OCD worse?

The hidden cost of always agreeable, always available chatbots What I’m like at 2 a.m., spending hours rephrasing one tiny question for AI. I start researching this topic because of personal experience. As a diagnosed OCD patient, I have spent more nights than I’d like to admit staring at a chatbot, trying to get reass

UX Collective 29 de jun. Ler original →
When the profession outruns the mentor UX Design

When the profession outruns the mentor

AI is redefining work faster than experience can be passed on. Image source: Getty Images Mentorship has traditionally depended on mentors having experience that mentees have not yet had the opportunity to acquire. But what happens when the profession changes faster than experience can accumulate? I’ve spent most of my

UX Collective 28 de jun. Ler original →
Discovery is a capability, not a phase UX Design

Discovery is a capability, not a phase

The judgment layer most discovery practice leaves unexplored Image created by Author using DALL-E 3 You can measure what happened with a product after you released it. What most discovery practice never examines, and has no frame for examining, is whether the human reasoning that produced it was sound. There are two ga

UX Collective 26 de jun. Ler original →
Someone designed this UX Design

Someone designed this

Why bad UX is often a business decision, not a design failure. There’s a screen most people have seen at least once. You’re trying to cancel a subscription. You’ve made up your mind. You click the button that looks like it starts the process. And then something strange happens. The page that loads isn’t a cancellation

UX Collective 26 de jun. Ler original →
Why Figma Sites Beta isn’t closing the gap yet. UX Design

Why Figma Sites Beta isn’t closing the gap yet.

Figma Sites is an incredible vision. But we aren’t at “One-Click Publishing” yet. As product designers, our ultimate anchor is the single source of truth. We spend months building robust, scalable design systems so that our work stays clean, unified, and intentional. Right now, jumping from Figma Design to Figma Sites

UX Planet 28 de jun. Ler original →
Designing for the Wrong User UX Design

Designing for the Wrong User

There’s a moment in an emergency when the world narrows. Not metaphorically. Literally. Your peripheral vision contracts. Sounds flatten into background noise. The only thing that exists is the thing directly in front of you. Psychologists call it perceptual narrowing. The psychologist [J. A. Easterbrook described the

UX Planet 28 de jun. Ler original →
Building a Dynamic Pong Game from Scratch. UX Design

Building a Dynamic Pong Game from Scratch.

A step-by-step guide to creating a complete Pong clone with event handling, game physics, score tracking, and computer-controlled gameplay. Photo by Call Me Fred on Unsplash Most of you probably know the Pong game. If you are from my generation, you probably played it during your childhood on button mobile phones. Even

UX Planet 28 de jun. Ler original →
Stop Typing. Start Speaking. UX Design

Stop Typing. Start Speaking.

You type 40 words per minute. You speak 150. That's a 3x gap sitting there every day, and most people never fix it. I stopped typing most of my work and started speaking instead. Prompts, Slack messages, design notes, docs. I press a hotkey, I talk, and the text appears. Not into a recorder. Directly into whatever I'm

UX Planet 28 de jun. Ler original →

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