01 Arquivo Edição #11 · segunda-feira, 17 de agosto de 2026

As melhores notícias de design desta semana

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01

UX Design 21 matérias

You already know how to make it accessible

A translation guide for designers who think accessibility is a separate skill set Every year, WebAIM crawls the home pages of the top one million websites and runs them through an automated accessibility scanner. The 2026 results , published this spring, found errors on 95.9% of home pages , averaging 56 detectable acc

UX Collective 16 de ago

How to become an AI Designer

A realistic guide to shipping your own designs. Your company wants you to use more tokens. Engineers are shipping faster than you can prototype. Vibecoded slop is all over your LinkedIn feed. Agents are the future. Figma’s over. Anthropic just released Claude Design. Taste is everything. Eng just shipped another PR! De

UX Collective 15 de ago

Who gets the meter?

We’ve spent 180 years trying not to feel the cost of the machine. AI just turned the meter back on. Continue reading on UX Collective »

UX Collective 15 de ago

Getting started is not getting it right

The gap between what AI is reliable for and what it looks reliable for is where damage happens, and enablement fails How to lead the change with AI in a nutshell I’ve been building with AI for three years now. I started by trying to scale UX writing via plug-ins and now have agents, workflows, MCPs, and apps under my b

UX Collective 14 de ago

Rethinking design leadership with swarms and flocks

How structured emergence solves manager burnout, team bottlenecks, and systemic design debt Observing the flock based on how individual biological behaviors aggregate into structured group intelligence (image source: Asa Leonard ) Molly Graham wrote an essay a week ago that ruined the traditional management approach fo

UX Collective 13 de ago

What Star Wars got wrong about AI (so far)

Two generations learned what a thinking machine looks like from a production line of individuals and the picture is not holding. AI assisted. The saga imagined thinking machines as immortal individuals in metal bodies. Real AI showed up as copyable software, and every difference is worth understanding. We grew up with

UX Collective 13 de ago

Framer is killing the marketplace… or are they?

10 controversies and a brief history of the Framer marketplace Full disclosure, I do not work at Framer, nor do I have any affiliation with them. I’m just a regular creator who has been in the space for a while and watched the evolution unfold in real time. I sold my first Framer template in April 2023. That was over 3

UX Collective 13 de ago

What a dollhouse full of death taught me about thinking

How models change what we notice, question, and understand Tiny furniture [Content warning: This article contains images of miniature death scenes.] I recently started building a miniature house in my free time. I am clumsy and have messed up a lot of things, but I still find the process therapeutic. Part of it is how

UX Collective 13 de ago

We’re gorging on borrowed trust and it’s going to cost us.

The trusted face is the mask, but the machine underneath doesn’t know when it’s wrong, and that’s exactly what you won’t check. The more we trust a name, the less we question the machine wearing it, and the more that name has to lose when the machine is confidently wrong. A few weeks ago my team spent an hour arguing a

UX Collective 13 de ago

Building Tactile UX: Honoring Intentional Design With Lottie

When tasked with building a highly interactive, tactile web experience, the architecture must serve the art direction. In this article, Alexey Kopytin explains their architectural rationale for building a digital stress-relief squeeze toy game using Lottie animations, DOM events, and distance-based math to maintain abs

Smashing Magazine 11 de ago

Users Don’t Need More Tools: They Need Seamless Integrations

A closer look at why users don’t need more tools in their daily lives. What they need are seamless integrations of useful features to match already existing, established mental models. Brought to you by Design Patterns For AI Interfaces , **friendly video course on UX** and design patterns by Vitaly.

Smashing Magazine 03 de jul

Matching AI Modality To User Intent: Designing The Right Interface

We’ve fallen into conversational tunnel vision, defaulting every AI capability into a chat-based interface simply because LLMs are trained on dialogue data. But great UX is about matching modality to users’ context, intent, and cognitive load, so the interface adapts to the user, not the other way around.

Smashing Magazine 02 de jul

Gamma Tips & Tricks for Product Designers

Gamma is one of those AI tools that can look deceptively simple: you give it a topic, it generates a presentation, and a few minutes later you have something that looks very polished. But for product designers, the interesting part isn’t about the speed but rather about using Gamma as a lightweight storytelling tool fo

UX Planet 10 de ago

02

Design Digital 3 matérias